![]() ![]() Like with Pin Difficulty sliders, we felt it would offer more control over the Submission Mini-Game settings to separate the Player and AI sliders in-game.ĪTTACKER CANCEL THRESHOLD (PLAYER): When ON, Player Attackers have a window of opportunity to cancel the submission mini-game before the opponent can escape. MODERATE PIN KICKOUT ZONE SPEED: Adjusts the speed of the kickout zone movement when the pin attempt is challenging, but favors the Defender kicking out.ĭIFFICULT PIN KICKOUT ZONE SPEED: Adjusts the speed of the kickout zone movement when the pin attempt could potentially end the match. MODERATE PIN KICKOUT ZONE SIZE: Adjusts the size of the kickout zone when the pin attempt is challenging, but favors the Defender kicking out.ĭIFFICULT PIN KICKOUT ZONE SIZE: Adjusts the size of the kickout zone when the pin attempt could potentially end the match.ĮASY PIN KICKOUT ZONE SPEED: Adjusts the speed of the kickout zone movement for pin attempts in situations that are unlikely to end the match. MODERATE PIN INDICATOR FLAG SPEED: Adjusts the speed of the indicator flag when the pin is challenging, but favors the Defender kicking out.ĭIFFICULT PIN INDICATOR FLAG SPEED: Adjusts the speed of the indicator flag when the pin attempt could potentially end the match.ĮASY PIN KICKOUT ZONE SIZE: Adjusts the size of the kickout zone for pin attempts in situations that are unlikely to end the match. The following sliders allow you to tune the behavior of the mini-game for three different ranges of pin difficulty: Easy, Moderate, and Difficult.ĮASY PIN INDICATOR FLAG SPEED: Adjusts the speed of the indicator flag for pin attempts that are unlikely to end the match. The behavior of the Timed Pin Mini-Game is determined by the difficulty of the pin attempt (which can be tuned in PIN DIFFICULTY SETTINGS). This slider does not affect recovery times. POST-KICKOUT DAMAGE RECOVERY (PLAYER, AI): Adjusts the impact of lasting body damage while recovering after a kickout. PREVIOUS SIGNATURE INFLUENCE 3+ (PLAYER, AI): The same as Previous Signature Influence, but specifically used for the 3rd Signature and beyond. This slider is used for the first two Signatures.PREVIOUS SIGNATURE INFLUENCE (PLAYER, AI): Adjusts the amount that a Signature hit later than the last few seconds factors into pin difficulty. RECENT SIGNATURE INFLUENCE (PLAYER, AI): Adjusts the amount that a Signature hit within the last few seconds factors into pin difficulty. PREVIOUS FINISHER INFLUENCE 3+ (PLAYER, AI): The same as Previous Finisher Influence, but specifically used for the 3rd Finisher and beyond. This slider is used for the first two Finishers that a Superstar is hit with.PREVIOUS FINISHER INFLUENCE (PLAYER, AI): Adjusts the amount that a Finisher hit later than the last few seconds factors into pin difficulty. RECENT FINISHER INFLUENCE (PLAYER, AI): Adjusts the amount that a Finisher hit within the last few seconds factors into a pin’s difficulty. Sliders with (AI) affect pins where the Defender is AI.Sliders with (PLAYER) affect pins where the Defender is a Player.When using the sliders below, consider how strongly each Signature or Finisher should influence pin difficulty according to whether it happened recently (within the last few seconds) or previously in the match. OFF: The pin mini-game can be played for the duration of the ref count.After the ref counts to one, the mini-game unlocks and can be played with time left in the count. ON: The pin mini-game starts locked when attempted immediately after a Finisher. ![]() Note: The Advanced Gameplay settings can be found in the Gameplay panel of the Options tab in the Main Menu. On behalf of the dev team, we appreciate your feedback and support towards making WWE 2K23 even stronger! AIn this blog, we'll break down exactly how the sliders work and how to make use of them to customize your experience. ![]()
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